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@tombh feel free to comment on the build script example in the description, or try out the linked project on branch |
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I'm not sure we want to do this. Is there any way this can be pushed "down" into rust-gpu? It feels like surfacing unnecessary impl details. To users, the transpiling is basically part of the compilation step...except targeting something like |
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superseded by Rust-GPU/rust-gpu#280 To add a native |
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Requires #80
https://github.com/Firestar99/colorbubble/blob/eedd20ecc8155f9be15bc95b0fcd68b5002b94f3/build.rs
I've separated the transpiling into two steps:
naga_transpileandto_wgsl. This would allow us to add more naga transpiling targets in the future, without having to reparse the spv again or cause major code breakage.